Werewolf: The Forsaken
by White Wolf
from White Wolf Publishing
Full Moon Rising
The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt.
Wolves at the Door
Werewolf: The Forsaken - the game of bestial violence and supernatural terror - is the second core setting sourcebook intended for use with White Wolf's new Storytelling System . Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.
World of Darkness: Antagonists
by Pamela Collins
from White Wolf
Deep in the Shadows
The night is not alone. Even those few who see into the shadows of the World of Darkness are surprised and horrified at what lurks there. Not every corpse that walks is a vampire. Not every mortal who chants in reverence to a greater power is a mage. Some of these beings are creatures born of fear and hunger and some defy definition altogether.
Monsters Know Fear
World of Darkness: Antagonists provides systems and information on beings for use as foes and foils for your Storytelling characters. Zombies, monster-hunters, cultists and stranger things await. Some want only to exist, to feed in their own ways and be left alone. Others exist only to stalk and kill the unsuspecting. Do you stand against them, or do you have something more devious in mind? Hardcover.
*OP Werewolf: the Apocalypse Revised Ed (Werewolf: The Apocalypse)
by Brian Campbell
from White Wolf Publishing
Werewolf: The Forsaken Storyteller's Screen
from White Wolf Publishing
There When You Need it
There's nothing more frustrating for a Werewolf: The Forsaken Storyteller than searching for that one rule during a game. Well, that and needing to use a Gift and not having enough Essence. At least we can solve the first one. Here's everything you need in one place.
Just a Claw Away
White Wolf introduces this useful reference tool for Werewolf Storytellers. The screen is made from thick, durable cardboard stock and displays all the necessary rules and charts for easy reference during game sessions. This is no flimsy screen.
Hunting Ground: The Rockies (Werewolf: The Forsaken)
by Chris Campbell
from White Wolf Publishing
Homeland of the Wolves
It's a place of refuge, a territory where the Tribes of the Moon hold strong. Wolves run on four feet through mountain forests, and on two through urban landscapes. But even this place of refuge has its own dangers - horrors revealed only by the light of the full moon. Werewolves are not the most dangerous things that breathe the night air.
Mountains by Moonlight
Hunting Ground: The Rockies details the Colorado Rocky Mountains as a setting for Werewolf: The Forsaken . This book comes complete with characters, background information and huge numbers of plot hooks, as well as a long look at the spiritscape of the region. Play through the sample story provided, or any of hundreds more possible. Make this land your own. Hardcover.
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