Batman: The Dark Knight Returns
by Frank Miller
from DC Comics
If any comic has a claim to have truly reinvigorated the genre, then The Dark Knight Returns by Frank Miller--known also for his excellent Sin City series and his superb rendering of the blind superhero Daredevil--is probably the top contender. Batman represented all that was wrong in comics and Miller set himself a tough task taking on the camp crusader and turning this laughable, innocuous children's cartoon character into a hero for our times. The great Alan Moore (V for Vendetta, Swamp Thing, the arguably peerless Watchmen) argued that only someone of Miller's stature could have done this. Batman is a character known well beyond the confines of the comic world (as are his retinue) and so reinventing him, while keeping his limiting core essentials intact, was a huge task.
Miller went far beyond the call of duty. The Dark Knight is a success on every level. Firstly it does keep the core elements of the Batman myth intact, with Robin, Alfred the butler, Commissioner Gordon, and the old roster of villains, present yet brilliantly subverted. Secondly the artwork is fantastic--detailed, sometimes claustrophobic, psychotic. Lastly it's a great story: Gotham City is a hell on earth, street gangs roam but there are no heroes. Decay is ubiquitous. Where is a hero to save Gotham? It is 10 years since the last recorded sighting of the Batman. And things have got worse than ever. Bruce Wayne is close to being a broken man but something is keeping him sane: the need to see change and the belief that he can orchestrate some of that change. Batman is back. The Dark Knight has returned. Awesome. --Mark Thwaite
If any comic has a claim to have truly reinvigorated the genre, then The Dark Knight Returns by Frank Miller--known also for his excellent Sin City series and his superb rendering of the blind superhero Daredevil--is probably the top contender. Batman represented all that was wrong in comics and Miller set himself a tough task taking on the camp crusader and turning this laughable, innocuous children's cartoon character into a hero for our times. The great Alan Moore (V for Vendetta, Swamp Thing, the arguably peerless Watchmen) argued that only someone of Miller's stature could have done this. Batman is a character known well beyond the confines of the comic world (as are his retinue) and so reinventing him, while keeping his limiting core essentials intact, was a huge task.Miller went far beyond the call of duty. The Dark Knight is a success on every level. Firstly it does keep the core elements of the Batman myth intact, with Robin, Alfred the butler, Commissioner Gordon, and the old roster of villains, present yet brilliantly subverted. Secondly the artwork is fantastic--detailed, sometimes claustrophobic, psychotic. Lastly it's a great story: Gotham City is a hell on earth, street gangs roam but there are no heroes. Decay is ubiquitous. Where is a hero to save Gotham? It is 10 years since the last recorded sighting of the Batman. And things have got worse than ever. Bruce Wayne is close to being a broken man but something is keeping him sane: the need to see change and the belief that he can orchestrate some of that change. Batman is back. The Dark Knight has returned. Awesome. --Mark Thwaite
Batman: The Killing Joke
by Alan Moore
from DC Comics
The Killing Joke, one of my favorite Batman stories ever, stirred a bit of controversy because the story involves the Joker brutally, pointlessly shooting Commissioner Gordon's daughter in the spine. This is a no-holds-barred take on a truly insane criminal mind, masterfully written by British comics writer Alan Moore. The art by Brian Bolland is so appealing that his depiction of the Joker became a standard and was imitated by many artists to follow.
The Killing Joke, one of my favorite Batman stories ever, stirred a bit of controversy because the story involves the Joker brutally, pointlessly shooting Commissioner Gordon's daughter in the spine. This is a no-holds-barred take on a truly insane criminal mind, masterfully written by British comics writer Alan Moore. The art by Brian Bolland is so appealing that his depiction of the Joker became a standard and was imitated by many artists to follow.
A Dance with Dragons (Song of Ice and Fire)
by George R.R. Martin
from Spectra
Dubbed “the American Tolkien” by Time magazine, George R. R. Martin has earned international acclaim for his monumental cycle of epic fantasy. Now the #1 New York Times bestselling author delivers the fifth book in his spellbinding landmark series—as both familiar faces and surprising new forces vie for a foothold in a fragmented empire.
In the aftermath of a colossal battle, the future of the Seven Kingdoms hangs in the balance once again—beset by newly emerging threats from every direction. In the east, Daenerys Targaryen, the last scion of House Targaryen, rules with her three dragons as queen of a city built on dust and death. But Daenerys has three times three thousand enemies, and many have set out to find her. Yet, as they gather, one young man embarks upon his own quest for the queen, with an entirely different goal in mind.
To the north lies the mammoth Wall of ice and stone—a structure only as strong as those guarding it. There, Jon Snow, 998th Lord Commander of the Night’s Watch, will face his greatest challenge yet. For he has powerful foes not only within the Watch but also beyond, in the land of the creatures of ice.
And from all corners, bitter conflicts soon reignite, intimate betrayals are perpetrated, and a grand cast of outlaws and priests, soldiers and skinchangers, nobles and slaves, will face seemingly insurmountable obstacles. Some will fail, others will grow in the strength of darkness. But in a time of rising restlessness, the tides of destiny and politics will lead inevitably to the greatest dance of all. . . .
Batman: Year One
by Frank Miller
from DC Comics
Whether you grew up reading Batman comics, watched the campy television show, or eagerly await each new movie, this is the book for you. A retelling of the events that led to Bruce Wayne's becoming Batman, this book combines Frank Miller's tight film-noir writing with David Mazucchelli's solid artwork.
Whether you grew up reading Batman comics, watched the campy television show, or eagerly await each new movie, this is the book for you. A retelling of the events that led to Bruce Wayne's becoming Batman, this book combines Frank Miller's tight film-noir writing with David Mazucchelli's solid artwork.
Cry Wolf (Alpha and Omega, Book 1)
by Patricia Briggs
from Ace
Now Briggs begins an extraordinary new series set in Mercy Thompson’s world—but with rules of its own.
INTRODUCING THE ALPHA AND OMEGA NOVELS...
Anna never knew werewolves existed until the night she survived a violent attack…and became one herself. After three years at the bottom of the pack, she’d learned to keep her head down and never, ever trust dominant males. But Anna is that rarest kind of werewolf: an Omega. And one of the most powerful werewolves in the country will recognize her value as a pack member—and as his mate.
1984 (Signet Classics)
by George Orwell
from New American Library
"Outside, even through the shut window pane, the world looked cold. Down in the street little eddies of wind were whirling dust and torn paper into spirals, and though the sun was shining and the sky a harsh blue, there seemed to be no color in anything except the posters that were plastered everywhere."
The year is 1984; the scene is London, largest population center of Airstrip One.
Airstrip One is part of the vast political entity Oceania, which is eternally at war with one of two other vast entities, Eurasia and Eastasia. At any moment, depending upon current alignments, all existing records show either that Oceania has always been at war with Eurasia and allied with Eastasia, or that it has always been at war with Eastasia and allied with Eurasia. Winston Smith knows this, because his work at the Ministry of Truth involves the constant "correction" of such records. "'Who controls the past,' ran the Party slogan, 'controls the future: who controls the present controls the past.'"
In a grim city and a terrifying country, where Big Brother is always Watching You and the Thought Police can practically read your mind, Winston is a man in grave danger for the simple reason that his memory still functions. He knows the Party's official image of the world is a fluid fiction. He knows the Party controls the people by feeding them lies and narrowing their imaginations through a process of bewilderment and brutalization that alienates each individual from his fellows and deprives him of every liberating human pursuit from reasoned inquiry to sexual passion. Drawn into a forbidden love affair, Winston finds the courage to join a secret revolutionary organization called The Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be.
Newspeak, doublethink, thoughtcrime--in 1984, George Orwell created a whole vocabulary of words concerning totalitarian control that have since passed into our common vocabulary. More importantly, he has portrayed a chillingly credible dystopia. In our deeply anxious world, the seeds of unthinking conformity are everywhere in evidence; and Big Brother is always looking for his chance. --Daniel Hintzsche
George Orwell's prophetic, nightmarish vision of "Negative Utopia" is timelier than ever-and its warnings more powerful.
Slaughterhouse-Five
by Kurt Vonnegut
from Dial Press Trade Paperback
Kurt Vonnegut's absurdist classic Slaughterhouse-Five introduces us to Billy Pilgrim, a man who becomes unstuck in time after he is abducted by aliens from the planet Tralfamadore. In a plot-scrambling display of virtuosity, we follow Pilgrim simultaneously through all phases of his life, concentrating on his (and Vonnegut's) shattering experience as an American prisoner of war who witnesses the firebombing of Dresden.
Don't let the ease of reading fool you--Vonnegut's isn't a conventional, or simple, novel. He writes, "There are almost no characters in this story, and almost no dramatic confrontations, because most of the people in it are so sick, and so much the listless playthings of enormous forces. One of the main effects of war, after all, is that people are discouraged from being characters..." Slaughterhouse-Five (taken from the name of the building where the POWs were held) is not only Vonnegut's most powerful book, it is as important as any written since 1945. Like Catch- 22, it fashions the author's experiences in the Second World War into an eloquent and deeply funny plea against butchery in the service of authority. Slaughterhouse-Five boasts the same imagination, humanity, and gleeful appreciation of the absurd found in Vonnegut's other works, but the book's basis in rock-hard, tragic fact gives it a unique poignancy--and humor.
Slaughterhouse-Five is one of  the world's great anti-war books. Centering on the  infamous fire-bombing of Dresden, Billy Pilgrim's odyssey through time reflects the mythic journey  of our own fractured lives as we search for meaning  in what we are afraid to know.
Unstuck in time, Billy Pilgrim, Vonnegut´s shattered survivor of the Dresden bombing, relives his life over and over again under the gaze of aliens; he comes at last to some understanding of the human comedy.
By Schism Rent Asunder
by David Weber
from Tor Books
But the powerful men who run the Church aren’t going to take their defeat lying down. Charis may control the world’s seas, but it barely has an army worthy of the name. And as King Cayleb knows, far too much of the kingdom’s recent good fortune is due to the secret manipulations of the being that calls himself Merlin—a being that, the world must not find out too soon, is more than human. A being on whose shoulders rests the last chance for humanity’s freedom.
Now, as Charis and its archbishop make the rift with Mother Church explicit, the storm gathers. Schism has come to the world of Safehold. Nothing will ever be the same.
Ender's Game (Ender, Book 1)
by Orson Scott Card
from Tor Science Fiction
Intense is the word for Ender's Game. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war... The early training, not surprisingly, takes the form of 'games'... Ender Wiggin is a genius among geniuses; he wins all the games... He is smart enough to know that time is running out. But is he smart enough to save the planet?
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
His Dark Materials Trilogy (The Golden Compass; The Subtle Knife; The Amber Spyglass)
by Philip Pullman
from Laurel Leaf
In the epic trilogy His Dark Materials, Philip Pullman unlocks the door to worlds parallel to our own. Dæmons and winged creatures live side by side with humans, and a mysterious entity called Dust just might have the power to unite the universes--if it isn't destroyed first. The three books in Pullman's heroic fantasy series, published as mass-market paperbacks with new covers, are united here in one boxed set that includes The Golden Compass, The Subtle Knife, and The Amber Spyglass. Join Lyra, Pantalaimon, Will, and the rest as they embark on the most breathtaking, heartbreaking adventure of their lives. The fate of the universe is in their hands. (Ages 13 and older)
Now, for the first time, the HIS DARK MATERIALS Trilogy is available in a trade paperback edition. All three books in the His Dark Materials trilogy-- THE GOLDEN COMPASS, THE SUBTLE KNIFE, and THE AMBER SPYGLASS--are available in a new complete boxed set featuring the trade paperbacks. New material is available in all three books: The Golden Compass and The Subtle Knife feature black-and-white chapter-opening art by Philip Pullman himself; The Amber Spyglass features chapter-opening quotes from the likes of Milton, Donne, Blake, Byron and the Bible, which did not appear in hardcover.
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