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McMullen, Sean

 
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The Time Engine: The Fourth Book of the Moonworlds Saga (The Moonworlds Saga)

The Time Engine: The Fourth Book of the Moonworlds Saga (The Moonworlds Saga) by Sean Mcmullen from Tor Books

    Swords, sorcery, and time travel are a strange and dangerous mix

    Wayfarer Inspector Danolarian saw his world’s future and did not approve. The inspector knew about time travel because he had once met his future self. What he did not know was that he would be abducted into the future, and wind up on the run with a constable who had shape-shifted into a cat. Danolarian would also find himself marooned in the ancient past, where he would have to recover his time engine from five thousand naked, psychopathic horsemen.

    A faulty repair plunges him another three million years back in time, to a world of strange, beautiful people living idyllic lives in splendid castles. But things are not always as they seem. After being attacked, he learns from his unlikely rescuer that time travel is not entirely real. A furious Danolarian returns to his own time, planning revenge against the time engine’s true builders.

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    The Miocene Arrow (Greatwinter Trilogy)

    The Miocene Arrow (Greatwinter Trilogy) by Sean Mcmullen from Tor Books

      In a fortieth-century America of ancient kingdoms with opulent courts, hereditary engineering guilds, and rigid class distinction in warfare, a centuries-old balance of power is shattered by a few dozen Australian infiltrators. Against a rich backdrop of war, chivalry, conspiracy, and a diesel-powered arms race, a dangerous secret alliance has formed. Now the unlikely trio of an airlord, an abbess, and a fugitive are joined together in a desperate race against time to stop the ultimate doomsday machine from being launched:

      Eyes of the Calculor (Greatwinter Trilogy)

      Eyes of the Calculor (Greatwinter Trilogy) by Sean Mcmullen from Tor Science Fiction

        Imagine a glittering, dynamic, and exotic Earth two thousand years in the future, where librarians fight duels to settle disputes, there is no electricity, fuelled engines are banned by every major religion in Australia, humanity has split into two species, and intelligent cetezoids rule the oceans.
        Fundamentally, unexpectedly, things are changing everywhere. As catastrophe looms and civilization begins to crumble, the Dragon Librarians have just one means left to hold their world together: to kidnap every numerate person on the continent and rebuild their out-of-date human-powered computer-the Calculor.

        Souls in the Great Machine (Greatwinter Trilogy)

        Souls in the Great Machine (Greatwinter Trilogy) by Sean Mcmullen from Tor Books

          In 40th-century Australia, Zarvora Cybeline discovers the world is threatened by destruction from the sky--yet the planet doesn't have enough technology even to build a steam engine. To save civilization, Zarvora must recover lost 21st-century technology. But technology is proscribed, and the dangers from the sky are joined by enemies in the sea, and even among her own ranks. Zarvora embarks on a bold and ruthless plan to save a world no one else believes is in danger.

          Souls in the Great Machine is a big book at 450 pages. Stuffed fuller than a Thanksgiving turkey with great storylines, characters, and concepts, it's got thrilling action, hair's-breadth escapes, tyranny, treachery, villainy, heroism, duels, riots, war, love, hate, obsession, powerful women, mad monks, a returning ice age, a lost race, rediscovered civilizations, invasions, executions, high-tech, steampunk tech, a computer with human components, and numerous subplots. In short, Souls in the Great Machine is huge; it is epic--but it is not sprawling. In the hands of most authors, this complex and ambitious SF novel would be a trilogy. And while Souls may occasionally move a little too fast, the plot never drags and the reader's interest never flags. If you're looking for a sense of wonder, for adventure that respects your intelligence, for an enormously fun read--look no further than Souls in the Great Machine. --Cynthia Ward

          The great Calculor of Libris was forced to watch as Overmayor Zarvora had four of its components lined up against a wall and shot for negligence. Thereafter, its calculations were free from errors, and that was just as well-for only this strangest of calculating machines and its two thousand enslaved components could save the world from a new ice age.

          And all the while a faint mirrorsun hangs in the night sky, warning of the cold to come.

          In Sean McMullen's glittering, dynamic, and exotic world two millennia from now, there is no more electricity, wind engines are leading-edge technology, librarians fight duels to settle disputes, steam power is banned by every major religion, and a mysterious siren "Call" lures people to their death. Nevertheless, the brilliant and ruthless Zarvora intends to start a war in space against inconceivably ancient nuclear battle stations.

          Unbeknownst to Zarvora, however, the greatest threat to humanity is neither a machine nor a force but her demented and implacable enemy Lemorel, who has resurrected an obscene and evil concept from the distant past: Total War.

          Souls in the Great Machine is the first volume of Sean McMullen's brilliant future history of the world of Greatwinter

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          Voidfarer: A Tale of the Moonworlds Saga (The Moonworlds Saga)

          Voidfarer: A Tale of the Moonworlds Saga (The Moonworlds Saga) by Sean Mcmullen from Tor Fantasy

            At first Wayfarer Inspector Danolarian thought the huge oval thing that had fallen from the sky was a dragon's egg. When it opened, however, he knew that it was much, much worse. His world was being invaded by pitiless sorcerers from Lupan, who could sweep whole armies aside, and even defeat the invulnerable glass dragons. Surrender or flight were the only options ... but not for Inspector Danolarian, his Wayfarer Constables, and his sweetheart, the sorceress Lavenci.
            Although Danolarian is no sorcerer, he's no ordinary Wayfarer either. Faced with civilization crumbling around him, and organized resistance shattered by the invincible magic of the Lupanians, he chances upon an unlikely ally and begins to fight back. It won't be easy, for he has to rally the demoralized sorcerers of Alberin, organize its terrified citizens, stay one step ahead of his own past, and, most importantly, survive a dinner party with Lavenci's mother.

            Tarzan at the Earth's Core (Bison Frontiers of Imagination)

            Tarzan at the Earth's Core (Bison Frontiers of Imagination) by Edgar Rice Burroughs from Bison Books

              Continuing the saga of Pellucidar, the empire located in the Earth's hollow center, Tarzan at the Earth's Core is the fourth work in this classic series. The American explorer and emperor of Pellucidar, David Innes, has been captured by the deadly Korsar pirates. Picking up on the desperate cries for help emanating from Pellucidar, Jason Gridley of Tarzana brings the message to the only person who can help, Tarzan of the Apes. Together young Gridley and Lord Greystoke travel to the exotic and strange realm within the Earth to save the imprisoned ruler. Unaccustomed to the difficulties of Pellucidar, the two struggle in its savage environment, with its eternal noon and bizarre monsters, in their quest to save Innes and the precarious rule he has established. Sean McMullen provides an introduction for this Bison Books edition.

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              Voyage of the Shadowmoon (Book One of The Moonworlds Saga)

              Voyage of the Shadowmoon (Book One of The Moonworlds Saga) by Sean McMullen from Tor Science Fiction

                The Shadowmoon is a small, unobtrusive wooden schooner whose passengers and crew are much more than they seem: Ferran, the Shadowmoon's lusty captain who dreams of power; Roval, the warrior-sorcerer; Velander and Terikel, priestesses of a nearly extinct sect; and the chivalrous vampyre Laron, who has been trapped in a fourteen-year-old body for 700 years.

                They sail the coast, gathering useful information, passing as simple traders. But when they witness the awful power of Silverdeath, an uncontrollable doomsday weapon of awesome power, they realize they must act. But every single king, emperor and despot covets Silverdeath's power. It will take all of their wits and more than a little luck if they hope to prevent one of these power hungry fools from destroying the world. Their only advantage? The Shadowmoon.

                While it seems to be little more that a small trading vessel--too small for battle, too fat for speed-it is actually one of the most sophisticated vessels in the world, one that allows them to travel to places where no others would dare. They can only hope it will be enough to save them all before Silverdeath rains destruction across their entire world.

                The Centurion's Empire

                The Centurion's Empire by Sean Mcmullen from Tor Science Fiction

                  Sean McMullen, frequent winner of Australia's top science fiction award, the Ditmar, has created a fascinating adventure through time in The Centurion's Empire. From A.D. 71 to 2029, the Roman centurion Vitellan hibernates through the centuries via an elixir made from snow-dwelling insects. Unfortunately, he doesn't possess the antidote for the corrosive substance, so every time he is awakened, his body is more ravaged. His frigidarium is secreted beneath an English village, and as the Danes invade during the Dark Ages, the villagers, in fear for their lives, awaken him. He teaches them Roman martial discipline and they fight off the Danish rabble, but he's so weak that he must return to his cold sleep and await better medicine in the future. He is awakened in 1358 to battle again, this time in France, but it's his next awakening--in 2028--that propels the latter half of the novel into a thrill ride of nanotech-embellished skullduggery, as Illuminati-like factions vie for control of the resurrected hero. The centurion's viewpoint offers both a window into history and a ledge to stand on while peering into the future. Readers who enjoy the juxtaposition of historical novel with science-fiction adventure, as in Ian McDonald's King of Morning, Queen of Day, will appreciate McMullen's expertise in The Centurion's Empire. --Blaise Selby

                  In the year that Mount Vesuvius destroyed Pompeii, the Roman Centurion Vitellan set off for the twenty-first century as Imperial Rome's last human-powered time machine. He killed an unfaithful lover by just letting her grow old, but her hate pursued him across seven centuries. In 1358 he stood with a few dozen knights against an army of nine thousand to defend the life of a beautiful countess...and earned a love that would conquer death.

                  Now Vitellan has awakened in the twenty-first century, a bewildered fugitive, betrayed and hunted in a world where minds and bodies are swapped and memories are bought, sold, and read like books. But worst of all, a deadly enemy from the fourteenth century is still very much alive--and closing in.

                  Walking To The Moon

                  Walking To The Moon by Sean McMullen from Wildside Press

                    A short story collection by the author of the The Greatwinter Trilogy and the Moonworld series, Walking to the Moon includes many of Sean McMullen's critically-acclaimed short fiction together, featuring a never-before-seen original story set in the world of Greatwinter, "Dragon Black." With an introduction by Jack Dann, the author of The Man Who Melted.

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                    The MUP Encyclopaedia of Australian Science Fiction & Fantasy

                    The MUP Encyclopaedia of Australian Science Fiction & Fantasy by Paul Collins from Melbourne University Publishing

                      Science fiction and fantasy are among the most popular of all literary genres, but until now Australia has had no work that records the depths and significance of its contribution.

                      This unique and comprehensive book will become the standard reference for students, both Australian and international, of the rapidly-growing genre of Australian science fiction and fantasy.

                      Entries cover authors, book and story titles, important fanzines, important sub-genres and works published electronically. It categorises works for adults, young adults and children and includes essays and articles by distinguished Australian scholars and writers in the field.

                      List Price: $39.95
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