Wrath of a Mad God (The Darkwar Saga, Book 3)
by Raymond E. Feist
from Eos
The celebrated New York Times bestselling master of fantasy returns with the thrilling conclusion to his enthralling, explosive Darkwar Saga . . .
Wrath of a Mad God
Book three of The Darkwar Saga"At this very moment, a dome of black energy is being expanded in a vale in the far north. This is not merely an invasion, but the beginning of a colonization, a process that will end with the complete annihilation of every life-form on this world."
The Darkwar rages upon Midkemia and Kelewan, bringing bleak days of destruction and despair. To save the future of both worlds, the powerful sorcerer Pug and select members of the secretive Conclave of Shadows must journey deep into the dangerous realm of the bloodthirsty Dasati, there to carry out an audacious mission that has little, if any, chance of succeeding.
In Midkemia, young warriors Tad and Zane, and their fellow soldiers, protect the Kingdom from raiders. And Pug's beloved wife, Miranda, finds herself a prisoner of the Dasati and, even more ominously, of Pug's nemesis, the evil sorcerer Leso Varen.
Salvation may come from a friend thought long dead, an unlikely ally whose remarkable powers will be sorely needed in the momentous battle to come . . . a final, fevered onslaught against the most malevolent agents of evil ever known.
Jimmy the Hand: Legends of the Riftwar, Book III (Legends of the Riftwar)
by Raymond E. Feist
from Eos
Jimmy the Hand, boy thief of Krondor, lived in the shadows of the city. The sewers were his byways and a flea-ridden, rat-infested cellar his home. Although gifted beyond his peers, he was still but a nimble street urchin, a pickpocket with potential. Until the day he met Prince Arutha.
Aiding the Prince in his rescue of Princess Anita from imprisonment by Duke Guy du Bas-Tyra, Jimmy runs afoul of Black Guy's secret police. Given the choice of disappearing on his own or in a weighted barrel at the bottom of Krondor's harbor, Jimmy flees the only home he's ever known, venturing south to the relatively safe haven of Land's End. Suspecting that the rural villagers have never encountered a lad with his talent and nose for finding wealth—other people's wealth—he's fairly optimistic about his broadening horizons. But Jimmy is completely unprepared for what greets him.
For Land's End is home to others who tread the crooked path, and more, to a much darker secret: a dangerous presence unknown even to the local thieves and smugglers. And Jimmy's youthful bravado and courage will plunge him deep into the maw of chaos and even—if he isn't careful—death.
Into a Dark Realm (The Darkwar Saga, Book 2)
by Raymond E. Feist
from Eos
The dread plot to destroy the Empire of Great Kesh has failed. The Conclave of Shadows has ended the murderous Nighthawk brotherhood's horrific reign of terror and death. But the mad sorcerer, Leso Varen, has fled, taking refuge among the most powerful men and women on Kelewan—a world now threatened, along with Midkemia, by hordes of the most vicious warriors in the known universe. The great sorcerer Pug knows of no power that will vanquish these invaders. And now he, brave Magnus and Nakor, and a disturbing young stranger named Bek must venture into the poisonous heart of the Dasati realm—the most terrible place they have ever encountered—in a valiant, impossible attempt to turn the tides against the encroaching doom that would swallow their world.
Silverthorn (Riftwar Saga, Volume 3)
by Raymond E. Feist
from Spectra
A poisoned bolt has struck down the Princess  Anita on the day of her wedding to Prince Arutha of  Krondor.
To save his beloved,  Arutha sets out in search of the mytics herb called  Silverthorn that only grows in the dark and  forbidding land of the  Spellweavers.
Accompanied by a mercenary, a minstrel, and a clever  young thief, he wil confront an ancient evil and do  battle with the dark powers that threaten the  enchanted realm of Midkemia.
Flight of the Nighthawks (The Darkwar Saga, Book 1)
by Raymond E. Feist
from Eos
A portent of annihilation awakens the powerful sorcerer Pug in the dead of night—a dread vision warning of a vast and terrible army descending upon the exposed heart of Midkemia. Even the formidable might of the Tsurani Empire will not beat back the alien invaders. And in far Stardock town, two boys—untrained, unready, and barely come of age—will be called upon by the mysterious Conclave of Shadows to confront a sinister plot that implicates even the highest-ranking nobles in the land. For a nightmare of treason, intrigue, and murder is brewing among an ancient Brotherhood of Death—a clan of merciless assassins whose name is spoken only in fearful whispers . . .
"
A new evil threatens Midkemia, its web stretching from the deepest criminal underworld all the way up to the highest seats of power in ancient Kesh. And the Conclave of Shadows, charged unexpectedly with the training of two apprentices, must also best powerful agents of the darkest magic . . . for the fate of two worlds lies in the balance.
The New York Times bestselling author and master of fantasy Raymond E. Feist returns to his signature world of Midkemia in this first book in a gripping new trilogy that ushers in the third, and most dramatic, Riftwar yet: the Darkwar.
In the middle of the night on Sorcerer's Isle, the powerful sorcerer Pug is awakened from a nightmare that portends destruction for all of Midkemia. Disturbed by the dream, Pug calls for a convening of the Conclave of Shadows. Though Pug does not yet know it, his son Magnus has discovered the cause of Pug's prophetic dream: a beacon has been unleashed, directing a vast army of alien invaders to Midkemia, an army so formidable that even the might of the Tsurani Empire might fall before its fury.
Meanwhile, in far Stardock town, two boys are coming of age. But on the dusty path that leads them from home they are thrust by fate into a life undreamed of, becoming enmeshed in intrigue, murder, and treason. Though untrained and unready, they are called upon by the mysterious Conclave to travel deep into the heart of the Empire of Great Kesh, to confront a plot so dark and twisted it will implicate even the highest-ranking nobles of the Empire, even members of the royal family itself. And behind this plot they discover the ancient Brotherhood of Death, the clan of assassins known as the Nighthawks.
And Pug will find himself once again facing his old nemesis, the evil wizard formerly known as Sidi, now Leso Varen, in a confrontation with everything at stake: his honor, his life, and the future of Midkemia.
"Honored Enemy (Legends of the Riftwar, Book 1)
by Raymond E. Feist
from Eos
In the frozen northlands of the embattled realm of Midkemia, fate can form strange alliances.
It is nine long, bloody years into the ongoing Riftwar that is tearing Midkemia asunder. Having survived a disastrous encounter with their sworn enemy, the Tsurani, Dennis Hartraft's cold, hungry, and exhausted Marauders arrive at a frontier garrison—at the same time as a Tsurani patrol. But a more devastating threat resides within the stronghold: moredhel, a migrating horde of dark elves so deadly and vicious that the only hope for survival is if bitter enemies band together and fight as one.
Now two hostile groups must make their way to freedom, facing a common foe, braving the merciless elements, and haunted by the voice of conscience demanding, "what is more important, a man's life . . . or his honor?"
Exile's Return (Conclave of Shadows, Book 3)
by Raymond E. Feist
from HarperTorch
Saved by a mage's intervention from certain death, Kaspar, the evil Duke of Olasko, is lord no more -- reduced to an exile's existence and forced to wander the harshest realms of the world he once enslaved.
Merciless deserts, forbidding mountains, and vast oceans now separate the once powerful despot from his former seat of power -- his dark dreams of vengeance overwhelmed by the daily struggle for survival. But there is a larger drama that will entangle the broken dictator. An evil devastating and deadly seeks entrance to the land -- the mystical tool of a dark empire hungry for conquest and destruction -- and Kaspar has inadvertently discovered the key. Suddenly, Midkemia's last hope is a disgraced and exiled duke whose history is written in blood, and who now must wield his sword as her champion . . . if he so chooses..
"
The evil Duke of Olasko is lord no more -- vanquished by his nemesis Tal Hawkins, the Talon of the Silver Hawk. Saved by a mage's intervention from certain death, the once-feared despot has been reduced to an exile's existence, forced to wander the harshest realms of the world he once enslaved.
Conclave of Shadows: Book Three
Only days ago, Kaspar, the powerful Duke of Olasko, had great armies at his command and was feared by nations. Now, half a world away from home, he is separated from his former seat of power by merciless deserts, forbidding mountains, and vast oceans. The fall of the tyrant is complete, his dark dreams of vengeance overwhelmed by the daily struggle for his very survival. But Kaspar's prodigious skills and cunning provide him the opportunity he seeks, guarding merchant travelers returning to the other side of the world and back to his homeland.
Yet there is a larger drama that will entangle the broken dictator. An evil more devastating and deadly than any encountered in Midkemia for centuries seeks entrance to the land -- the mystical tool of a dark empire hungry for conquest and destruction -- and Kaspar has inadvertently discovered the key.
The man responsible for the slaughter of countless men, women, and children must now assume a far stranger and most unlikely role -- that of hero -- if his world is to survive. For dire peril is advancing daily, and a long-slumbering malevolence is awakening to wreak havoc on the unsuspecting and unprepared. Suddenly, Midkemia's last hope is a disgraced and exiled duke whose history is written in blood, and who now must wield his sword as her champion ... if he so chooses.
"Murder in LaMut (Legends of the Riftwar, Book 2)
by Raymond E. Feist
from Eos
It should have been so simple . . .
Durine, Kethol, and Pirojil are three mercenaries who have spent twenty years fighting other people's battles, defeating the Tsurani and the Bugs and the goblins. Yet now it seems there are no more enemies to vanquish, leaving them with a few months of welcomed garrison duty as the Riftwar rages on in the west.
When the trio is ordered to accompany a lady and her husband safely to the city of LaMut, it looks like an easy—even cushy—assignment. But in Midkemia, nothing is that straightforward, and the men find themselves trapped by a vicious winter storm in a castle with scheming lords and ladies, an unsolved murder, and nothing less than the political future of Midkemia at stake. . . .
Shards of a Broken Crown (Serpentwar Saga, Book 4)
by Raymond E. Feist
from Eos
Shards of a Broken Crown is the final installment in Feist's hugely popular Serpentwar Saga--the first three books are Shadow of a Dark Queen, Rise of a Merchant Prince, and Rage of a Demon King. Winter is breaking, and the Emerald Queen's defeated army, led by a treacherous villain, plan a horrific final battle against the realm. Favorite characters like Pug, Roo, Duko, and Miranda return in this tale of the devastation of war in a land of magic.
The demon is no more. The enemy has been routed. But all is not well . . .
Winter's icy grasp is loosening on the world. The Emerald Queen's vanquished army has its broken back to the Bitter Sea. And treachery is its only recourse.
A lackey has declared himself Lord of the defeated, amassing the still fearsome remnants of a ruthless fighting force together for one final assault on a weakened, vulnerable realm.
For the warriors who remained steadfast against terrible numbers, for the courageous souls who barely survived a devastating onslaught upon their homeland, the time to rebuild and renew has not yet come. The war is not over in Midkemia. And Jimmy and Dash—two young noble brothers who stand at the center of a gathering storm—are impelled to action that could secure a tenuous peace . . . or turn triumph into catastrophe.
The demon is no more.
The enemy has been routed. But all is not well . . .
Krondor the Betrayal:: Book One of the Riftwar Legacy
by Raymond E. Feist
from Eos
The video game industry has always drawn upon works of fiction for inspiration--sooner or later, the process had to reverse itself. Krondor the Betrayal began its life as the bestselling role-playing video game of all time, written by Raymond E. Feist for Dynamix Inc. Feist, whose Serpentwar Saga has sold millions of copies and established him as one of the most popular fantasy authors of modern times, also wrote this novelization which places the action of the game in the context of his fully-realized fantasy setting, Midkemia.
Feist's fans are legion. Longtime readers will be delighted at the return of popular characters Pug the Wizard, Squire Locklear, and others, as they face the menace of a marauding elf war-chieftain and a mysterious cabal of wizards. But first-time Feist readers may find Krondor the Betrayal baffling and tiresome--without the momentum of the larger series, much of the story's effect is diminished. The video game influence in this book is unmistakable--as evidenced by an encumbrance of sword fights, multilevel conspiracy, and two-dimensional characters. Anyone who enjoys reading about Midkemia will be thrilled to play the demonstration version of the CD-ROM game (included with the book). --Brendan J. LaSalle
The RiftWar is done. But a fearsome army of trolls and renegade humans, emboldened by the drug of destruction, has risen in strength from the ashes of defeat. There is one, however, who defies the call to battle...
New York Times bestselling fantasist Raymond E. Feist returns to a beleaguered realm of wonders and magic-where war is an enduring legacy; where blood swells the rivers and nourishes the land. Attend to this hitherto untold chapter in the violent history of Midkemia -- a towering saga of great conflicts, brave acts and insidious intrigues. It is the story of a traitor who rejects the brutality of his warlike kind and casts his lot with the human targets of their fierce aggression. It tells of mysterious deaths and sinister machinations -- and signs of a time when the fate of many civilizations rested in the able, unfaltering hands of RiftWar veterans Squire Locklear and cunning their-turned-squire Jimmy the Hand. It chronicles the powerful awakening of Owyn -- apprentice magician of untried strengths -- and celebrates the selfless achievements of Pug, the great sorcerer of two worlds. Welcome now to astonishing new corners of a world you have not yet fully explored-and prepare to experience true excitement, blood chilling terror...and the triumph born from the doom aimed at the beating heart of a kingdom.
"The RiftWar is done. But a fearsome army of trolls and renegade humans, emboldened by the drug of destruction, has risen in strength from the ashes of defeat. There is one, however, who defies the call to battle... New York Times bestselling fantasist Raymond E. Feist returns to a beleaguered realm of wonders and magic-where war is an enduring legacy; where blood swells the rivers and nourishes the land. Attend to this hitherto untold chapter in the violent history of Midkemia -- a towering saga of great conflicts, brave acts and insidious intrigues. It is the story of a traitor who rejects the brutality of his warlike kind and casts his lot with the human targets of their fierce aggression. It tells of mysterious deaths and sinister machinations -- and signs of a time when the fate of many civilizations rested in the able, unfaltering hands of RiftWar veterans Squire Locklear and cunning their-turned-squire Jimmy the Hand. It chronicles the powerful awakening of Owyn -- apprentice magician of untried strengths -- and celebrates the selfless achievements of Pug, the great sorcerer of two worlds. Welcome now to astonishing new corners of a world you have not yet fully explored-and prepare to experience true excitement, blood chilling terror...and the triumph born from the doom aimed at the beating heart of a kingdom. "
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